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  1. blazheirio889

    Miscellaneous game mechanics thread

    I swear there are other things that give 5% energy in exchange for an action, though I can't be bothered to think of them now. I think the point of that was you have options for when Chills are limited? But yeah, I think it makes more sense for Volt and Water absorb to operate by the same...
  2. blazheirio889

    Miscellaneous game mechanics thread

    Ah, sorry for missing your question. Uhhh the current crit mechanics are actually in the first post of the old A&A Guide (which is an odd place, but), and I think we're going to change it sometime soon? Yeah. It'll be posted in a more obvious/fitting place when we get around to it.
  3. blazheirio889

    Miscellaneous game mechanics thread

    Yeah, that's true *shrug* I guess there isn't much of a way around it. Struggle could be a general trapping-breaking mechanism (like breaking out of Sand Tomb/Wrap/etc.), perhaps? If we're considering Telekinesis fair, I'd hardly consider that version of Roar to be very fair. Plus if the...
  4. blazheirio889

    Miscellaneous game mechanics thread

    I do think Roar's effects should do more than just prevent contact moves? Like prevent/reduce effectiveness of things that require resting and concentration, like Chill and Calm Mind. I also liked its general utility in startling the opponent (iirc in one of my battles against Dragon she used it...
  5. blazheirio889

    Miscellaneous game mechanics thread

    I've seen Roar reffed as not-exactly-negative priority, in that it usually disrupts the opponent on the action it's used (iirc it's described as the opponent starting an attack and the Roarer disrupting it?). If we wanna keep the negative priority then we can say it makes the opponent more...
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